(Doubt any would see the range and d8 vs d6 worth the 5 strength on a dex build to go that far.) Is the d6 vs d8 and range a huge thing in your game that it should cost 5 ability points from other stuff - would that balance out? If not you seem to be making rules to make very "one choice is the right choice" here.įor others, well if you just got one bow attack, this rule seems much ado about nothing. That seems rather trivial a result all things considered. Seems like this rule would make one subset of characters (strength below 10 and extra attacks) spend to get strength 10 instead of 8 and use shortbow vs longbow but no other major change to them. If you dont know where you are going, you are likely to wind up somewhere else. Mechanics without goals are like directions of travel without a starting point and a destination in mind. Seriously, a new set of mechanics needs to be assessed in terms of what the goals are. This may sound harsh, but the reality is that since it doesn’t require a minimum Strength, as long as they are available and have the coin, everybody will get a +5 heavy crossbow. Heavy crossbows would grant a bonus based on the crossbow, but take a full round to load (realistically, it should be more like 5 rounds). I would make light crossbows useable without a lever or crank. This is essentially finesse, since a bow can be used for Sneak Attack, but with a restriction for STR.Ĭrossbows, however, already have a much higher draw weight than a bow, but a shorter draw length as well. ![]() Even if you had an 18 STR, it would still be +2.Ī simple rule would be to use the better of DEX or STR, but the STR is capped by the capability of the bow. It doesn’t need to be that complicated, and crossbows function quite differently.Ī bow isn’t really going to take longer to “load.” And it’s capable of a bonus based on its draw weight.įor example, a bow (STR 15) would require a minimum of a 15 STR to draw, and grant a +2 bonus. I think that would be closer to realistic but not necessarily worth it. So for crossbows you can load normally if you have a 14 or higher strength, but a 12 doubles loading time, 10 or less triples (which means it may take a round or two). So you could trade longer loading times for more damage because you have to use a crank but if you're strong enough you can just pull the cord or use a lever. One of the reasons they were popular is that unlike longbows where people trained for years to the point that we can tell who used them based on deformation to their skeletons you can put a crank or a lever on a crossbow. In addition, full range is only possible if you have at least a +4 strength modifier (minimum range 20/40 ft if strength is 10 or less) with incremental reductions.Ĭrossbows are more problematic. You only get your dexterity modifier to damage (minimum 1) equal to triple your strength modifier. ![]() The draw weight of a bow is the strength needed to pull the string fully. ![]() I'm probably not going to do it but if I were to implement something like this, I'd probably limit range and damage based on strength.
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