![]() ![]() Exception: the low slice attack slices off both legs off non-freak zombies. Cutting or shooting off their limbs does nothing but reduce their mobility and danger. The only way to kill zombies when on foot is to destroy their brains, either using melee attacks or firearms. Some become mutated, taking distinctive appearances and characteristics these special zombies are known as " Freaks". Their behavior widely varies (there are walkers, runners, etc.). It isn't known what exactly created them, but it is assumed to be pandemic-related (due to the description of the Hazmat hero). zombies) are the non-human antagonists in State of Decay. This feature has been applied universally so you don’t actually have to own the Lifeline DLC to make use of it, but it’s so incredibly welcome that it’s worth praising here.The reanimated pathogenic-vectors (i.e. Just do a couple of runs to the car and shuttle it all back to base. No longer will you find yourself inside a building full of stuff wishing you could carry more than one backpack at once. After many requests, Undead Labs has added the ability to stash multiple rucksacks in the back of cars. Thanks to the addition of vehicle storage, your taxi of choice can at least be packed with goodies. ![]() Albeit with more undead roadkill smeared across your windshield. After one too many escort pick-up missions, it can begin to feel a bit like you’re just taxiing people to the airport along the Manchester bypass. These Kenny Loggins approved Danger Zones will spawn infinite zombies at you if hang around in them, so players are forced to stick to the highway ring-road and suburbs around the city. It’s entirely in-keeping with the narrative that large areas of Danforth are overrun with zombies and inaccessible, but it’s still pretty annoying to look at those huge areas of red covering something like half the map. ![]() The biggest disappointment of Lifeline though, is how much of the brand new map is basically off-limits. It’s also possible to use the new Ops Center building to order your troops to search nearby properties for resources (again, at an Influence cost.) This will periodically bring in a few random bits and pieces. Specific resource types like materials, ammo and the like can be requested for relatively low costs, or you can go all-out and blow 300 Influence on a multi-resource care package with a couple of bonus guns thrown in for good measure. Also, unlike the original State of Decay, your main base never moves.Īs a military commander, you have the means to request (at the expense of Influence) additional supplies to be air-lifted in by helicopter. There’s far less time available for you to scavenge up supplies, and more options for getting hold of resources by other means. Your overall mission is to rescue key people, so you’ll spend the majority of your time locating and ferrying these important folks (as well as any stranded soldiers and civilians you can hoover up) back to your base of operations. The military focus of this expansion means the day-to-day activities play out a little differently from those found in the base game.
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